Source code representation: Characters, Letters and digits
January 6, 2023
Today’s section of the Go Spec is pretty straight forward. It defines a few character classes, which are important very quickly when we start talking about names of things (variables, functions, packages, etc) in Go.
In fact, this is probably the area of the Go spec that I have referenced most frequently. Any time a question like “Is that a valid variable name?” comes up, you’ll end up referring to this section of the spec.
Characters
The following terms are used to denote specific Unicode character categories:
newline = /* the Unicode code point U+000A */ . unicode_char = /* an arbitrary Unicode code point except newline */ . unicode_letter = /* a Unicode code point categorized as "Letter" */ . unicode_digit = /* a Unicode code point categorized as "Number, decimal digit" */ .
In The Unicode Standard 8.0, Section 4.5 “General Category” defines a set of character categories. Go treats all characters in any of the Letter categories Lu, Ll, Lt, Lm, or Lo as Unicode letters, and those in the Number category Nd as Unicode digits.
Letters and digits
The underscore character _ (U+005F) is considered a lowercase letter.
letter = unicode_letter | "_" . decimal_digit = "0" … "9" . binary_digit = "0" | "1" . octal_digit = "0" … "7" . hex_digit = "0" … "9" | "A" … "F" | "a" … "f" .
Some of these character classes are completely intuitive. decimal_digit
is the digits 0
through 9
. Of course. likewise binary_digit
, octal_digit
, and hex_digit
mean exactly what you might expect.
The bit that’s perhaps the most non-intuitive is that the underscore character (_
) is considered a letter for the purposes of Go source code. (And a lowercase letter at that.)
This is important, as we’ll see soon, because it means that the definition of an identifier, which includes only letter
s and unicode_digit
s, also includes the _
character, which is probably not otherwise obvious.
The Go Programming Language Specification, Version of June 29, 2022
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